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Table 5 Results obtained for JeStiMulE’s avatars and for real-life characters

From: Facing the challenge of teaching emotions to individuals with low- and high-functioning autism using a new Serious game: a pilot study

ASC (N = 33)

 

Avatar tasks

Real-life character tasks

  

Pre-training

Post-training

-

Pre-training

Post-training

-

  

Mean (standard deviation)

P

Mean (standard deviation)

P

Face

Happy

50.5 (6.5)

81.8 (5.4)

<.001

60.1 (7.4)

84.8 (6.1)

<.001

 

Anger

49.5 (7)

65.7 (6.1)

.47 NS

46.5 (6.2)

64.1 (6.4)

.03

 

Surprise

36.4 (7.2)

71.7 (6.2)

<.001

37.4 (7.1)

61.6 (6.4)

<.001

 

Disgust

21.2 (6.1)

43.4 (6.7)

.02

23.2 (5.8)

55.6 (7.3)

<.001

 

Sadness

48.5 (7)

79.8 (6.5)

<.001

47.5 (6.7)

71.7 (6.2)

<.001

 

Pain

16.2 (4.4)

60.6 (6.4)

<.001

20.2 (5.2)

47 (6.5)

<.001

 

Fear

21.2 (5)

63.6 (6.5)

<.001

31.3 (6)

63.1 (6.7)

<.001

Gesture

Happy

39.4 (6.5)

69.7 (6.2)

<.001

38.4 (5.5)

63.1 (5.3)

<.001

 

Anger

33.3 (5.6)

68.7 (6.1)

<.001

48 (7)

75.3 (6.1)

<.001

 

Surprise

9.1 (3.6)

43.4 (6.1)

<.001

19.7 (5)

40.9 (5.5)

<.001

 

Disgust

13.1 (3.2)

57.6 (6.8)

<.001

14.1 (4)

57.1 (6.2)

<.001

 

Sadness

41.4 (5.8)

77.8 (6.1)

<.001

41 (6.3)

60.6 (5)

.004

 

Pain

20.2 (4.3)

57.6 (6.4)

<.001

33.8 (5.3)

72.2 (5.7)

<.001

 

Fear

36.4 (6)

63.6 (6.5)

<.001

24.2 (5)

38.9 (4.3)

.26 NS

Social scene

Happy

-

-

-

64.4 (6.8)

81.1 (6.3)

.069 NS

 

Anger

-

-

-

60.6 (7)

73.5 (6.2)

.058 NS

 

Surprise

-

-

-

28.8 (5.6)

47.7 (5.7)

.009

 

Disgust

-

-

-

39.4 (6.9)

66.7 (7)

<.001

 

Sadness

-

-

-

23.5 (4.5)

44.7 (6.1)

<.001

 

Pain

-

-

-

37.9 (6.4)

59.1 (6)

<.001

 

Fear

-

-

-

45.5 (6.3)

56.8 (5.4)

.85 NS