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Table 3 JeStiMulE’s effectiveness

From: Facing the challenge of teaching emotions to individuals with low- and high-functioning autism using a new Serious game: a pilot study

Effectiveness

% of individuals in the sample

Learning visual non- verbal code- emotions associations

-

Validation

Visual non- verbal code - faces

91

Validation

Visual non- verbal code - gestures

79

Recognition of emotions displayed in social scenes (with user- adapted response options)

-

 

Visual non-verbal code (%)

Emotional words (%)

Idiomatic expressions (%)

-

Playing (training phase)

43

39

18

100

Validation module 1

33

39

18

91

Validation module 1 + 2

27

39

18

85