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Table 3 JeStiMulEs effectiveness

From: Facing the challenge of teaching emotions to individuals with low- and high-functioning autism using a new Serious game: a pilot study

Effectiveness % of individuals in the sample
Learning visual non- verbal code- emotions associations -
Validation Visual non- verbal code - faces 91
Validation Visual non- verbal code - gestures 79
Recognition of emotions displayed in social scenes (with user- adapted response options) -
  Visual non-verbal code (%) Emotional words (%) Idiomatic expressions (%) -
Playing (training phase) 43 39 18 100
Validation module 1 33 39 18 91
Validation module 1 + 2 27 39 18 85