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Table 2 JeStiMulEs adaptability

From: Facing the challenge of teaching emotions to individuals with low- and high-functioning autism using a new Serious game: a pilot study

Adaptability % of individuals in the sample
(1a) Play with tactile stimulation 100
  Strong 15
  Medium 48
  Weak 36
  Inactive 0
(1a) Move the avatar around the platform 100
(1b) Learning by association (learning phase) -
  Visual non- verbal code - faces 91
  Visual non- verbal code - gestures 79
(1c) User- adapted response options (training phase) -
  Visual non- verbal code (that is color code) 43
  Emotional words 39
  Idiomatic expressions 18
(1d) Games adapted to the ASC cognitive style -
  Matching games (Games 1.2, 1.3 and 2.3) 83
  Attention to detail (Game 1.2) 91
  Implicit learning (Games 1.2, 2.2a and, 2.2b) 80
  Categorization (Games 1.4a, b, c; and 2.4a, b, c) 80
  Analogical reasoning (Modules 1, 2 or 3) 91