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Table 2 JeStiMulE’s adaptability

From: Facing the challenge of teaching emotions to individuals with low- and high-functioning autism using a new Serious game: a pilot study

Adaptability

% of individuals in the sample

(1a) Play with tactile stimulation

100

 

Strong

15

 

Medium

48

 

Weak

36

 

Inactive

0

(1a) Move the avatar around the platform

100

(1b) Learning by association (learning phase)

-

 

Visual non- verbal code - faces

91

 

Visual non- verbal code - gestures

79

(1c) User- adapted response options (training phase)

-

 

Visual non- verbal code (that is color code)

43

 

Emotional words

39

 

Idiomatic expressions

18

(1d) Games adapted to the ASC cognitive style

-

 

Matching games (Games 1.2, 1.3 and 2.3)

83

 

Attention to detail (Game 1.2)

91

 

Implicit learning (Games 1.2, 2.2a and, 2.2b)

80

 

Categorization (Games 1.4a, b, c; and 2.4a, b, c)

80

 

Analogical reasoning (Modules 1, 2 or 3)

91